用户:Xb2002b/TGM4
搬运自 Tetris Wiki(链接),试着翻译一下,感觉内容比我们的条目全很多。 大概只会管原文的翻译,具体模板参数的调整就拜托各位有能编者,在我翻译完成后,覆盖到原文。欧内盖( |
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俄罗斯方块大师4:绝对之眼(Tetris The Grand Master 4 Absolute Eye,简称 TGM4 或 TGMAE)是一款 Arika 制作并发行的 TGM 系列游戏,于2025年4月4日发售。[1]
该游戏是第一款在个人电脑上发售的 TGM 系列游戏。
Xb2002b/TGM4 | |
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文件:Tetris The Grand Master 4 Absolute Eye Steam banner.jpg Absolute Eye Steam banner | |
游戏信息 | |
开发 | Arika |
发行 | Arika |
制作 | Ichiro Mihara |
音乐 | Shinji Hosoe, Ayako Saso |
游戏平台 | PC (Steam) |
发行时间 |
|
系列 | TGM series |
前作 | Tetris The Grand Master 3 Terror-Instinct |
游戏机制 | |
场地大小 | 10 × 22 |
预览数量 | 6 (Adjustable from 0 to 6) |
暂存 | Yes (Toggleable) |
游戏机制
缓冲区
大多情况下,方块生成在第20~21行(I 块为 20 行)。但在 Shinanui 模式下,方块生成在更高一行。「飓风方块」生成在 20-21 行,这让 I 块可能在最低 18 行生成。
新技巧
TGM4 新增了一些既往版本(TGM、TAP、Ti)没有的新技巧。
- 入场即转系统(IRS)现在允许180度旋转。可通过同时按下两个相同方向的旋转键来实现 180 度旋转的预操作。
- 在 TGM 规则下,可通过按下 EXTRA 按钮,调换两种降落的机能:瞬降变为硬降,而软降并锁定变为软降不锁定。此外,入场延迟缩短为 7 帧。
- 可在设置中开启对角线移动。开启后,可以在上下操作的同时保留 DAS 充能。
旋转系统
类似于前作 TGM3、TGM4 配有两种不同的游戏风格:类似于 World 的 Standard 规则,与类似于 Classic 的 TGM 风格。
Standard | TGM | |
---|---|---|
旋转系统 | 俄罗斯方块准则的按键布局与超级旋转系统 | 前作的 Arika 旋转系统,但加入了若干新的踢墙判定 |
降落方法 | 硬降与软降 | 瞬降与软降锁定(Soft Lock) 瞬降时按下 EXTRA 键可硬降,软降时按下 EXTRA 键可不锁定。 |
移动限制 | 16 次移动和 4 次旋转。但在Asuka中没有此类限制。在 Master 中有进一步的限制 | |
随机器 | 7-Bag 生成器,游戏内称作 7BS(第一块不会是 SZO) IRM (Konoha 模式限定) |
IRM > 7BS(第一块不会是 SZO)(Shiranui 模式限定) |
模式规则差异 |
Master(大师) 徽章
在一些模式中达到既定的关卡或条件,可获得相应的徽章(title)。该称号在模式选择中,对应模式的右上角显示。在 Standard 规则下达成条件获得银色徽章,而在 TGM 模式下达成条件获得铜色徽章。两者均完成可获得最高级的金色徽章。
Master 徽章达成条件(剧透警告) | ||||||||
模式 | 徽章 | 条件 | ||||||
---|---|---|---|---|---|---|---|---|
Asuka | Asuka Master (Am) | 完成该模式,即达到 1300 关 | ||||||
Konoha | Konoha Master (Km) | 在 Hard 模式下完成 110 次以上全清 | ||||||
Shiranui | Shiranui Master (Sm) | 击败 101 级的对手 | ||||||
Master |
|
|
消行对应的升级量
消行 | Normal, Asuka | Shiranui | Konoha | Master | |
---|---|---|---|---|---|
消一 | 1 | 1 | 2 | 1 | 默认值,视徽章而定 |
消二 | 2 | 2 | 4 | 2 | |
消三 | 3 | 3 | 6 | 3 | |
消四 | 6 | 4 | 12 | 6 |
游戏模式
TGM4 为适应不同水平与玩法的玩家,设有一系列玩法不同的游戏模式。
Marathon
Marathon 是大多准则游戏中出现的打分模式。该模式及下属的子模式仅出现在 Standard 规则中。
手动降落与锁定方块与消行可得分。随着游戏进行,消行会奖励更多分数,但方块下落速度也会增加。消除 150 行即可完成该模式。该模式没有段位系统。
速度表
速度等级 | 内部重力 (1/65536 G) |
速度等级 | 内部重力 (1/65536 G) |
---|---|---|---|
1 | 1092 | 9 | 11619 |
2 | 1377 | 10 | 17066 |
3 | 1767 | 11 | 25401 |
4 | 2309 | 12 | 39009 |
5 | 3076 | 13 | 60681 (~0.9G) |
6 | 4168 | 14 | 99296 (~1.5G) |
7 | 5748 | 15 | 156038 (~2.4G) |
8 | 8090 |
以下为各操作/动画的延迟。若无特别说明,各参数的单位为帧。
速度等级 | ARE | Line ARE | DAS | 锁定延迟 | 消行 |
---|---|---|---|---|---|
1-15 | 7 | 7 | 9 | 30 | 30 |
Sprint
Sprint 作为消行竞速模式,在大多数准则游戏中,需要消除(至少)40行。可通过在选择 Marathon 模式时,按下向左键来选择。
Ultra
Ultra 作为显示打分模式,在大多数准则游戏中,需要在三分钟内尽可能多得分。可通过在选择 Marathon 模式时,按下向右键来选择。
Normal
Normal 是一款延续前作 Master 模式的 999 关模式,仅出现于 TGM 规则下。
速度表
关卡 | 内部重力 (1/256 G) |
关卡 | 内部重力 (1/256 G) |
---|---|---|---|
0 | 4 | 220 | 32 |
30 | 6 | 230 | 64 |
35 | 8 | 233 | 96 |
40 | 10 | 236 | 128 |
50 | 12 | 239 | 160 |
60 | 16 | 243 | 192 |
70 | 32 | 247 | 224 |
80 | 48 | 251 | 256 (1G) |
90 | 64 | 300 | 512 (2G) |
100 | 80 | 330 | 768 (3G) |
120 | 96 | 360 | 1024 (4G) |
140 | 112 | 400 | 1280 (5G) |
160 | 128 | 420 | 1024 (4G) |
170 | 144 | 450 | 768 (3G) |
200 | 4 | 500 | 5120 (20G) |
以下为各操作/动画的延迟。若无特别说明,各参数的单位为帧。
关卡 | ARE | Line ARE | DAS | 锁定延迟 | 消行 |
---|---|---|---|---|---|
000 - 499 | 18 | 27 | 12 | 30 | 40 |
500 - 599 | 18 | 18 | 12 | 30 | 25 |
600 - 699 | 18 | 18 | 12 | 30 | 16 |
700 - 799 | 16 | 18 | 12 | 30 | 12 |
800 - 899 | 14 | 12 | 12 | 30 | 10 |
900 - 999 | 14 | 10 | 10 | 26 | 8 |
段位
游戏结束后,玩家会获得一个「A of B」的段位(比如 Five of Eight)。两个数字均介于零(Zero)到十(Ten),即最低段位为 Zero of Zero,最高段位为 Ten of Ten。
B 仅基于玩家到达的关卡数。在数值上等于关卡数除以 111 的整数部分(比如到了567 关,B 为 5)。通过这种方式,到达 999 关可让 B 取到 9。若通过字幕战,则 B 能取到最高的 10;若到达字幕战但未通过,B 仍然取 9。
该模式在排行榜中按照实际到达的关卡数排序并展示,并不展示这一段位。
Asuka
Asuka 是一个面向中级玩家的模式,游戏全程为 20G,需要在给定的时间内通过快速且准确的操作推进关卡。模式同时引入了「撤销」的机制,阴虚玩家重新摆放锁定的方块。
有部分玩家推测,TGM3 未完成的 Kamui 模式是 Asuka 模式的前身。
Asuka Normal
速度表
重力固定为 20G。以下参数未另外说明者,单位均为帧。 Gravity is fixed at 20G.
关卡 | ARE | Line ARE | DAS (Standard 规则) | DAS (TGM 规则) | 锁定延迟 | 消行 |
---|---|---|---|---|---|---|
000 - 099 | 18 | 14 | 14 | 12 | 30 | 12 |
100 - 199 | 14 | 8 | 14 | 26 | 6 | |
200 - 299 | 12 | 8 | 14 | 18 | 6 | |
300 - 399 | 12 | 7 | 12 | 18 | 5 | |
400 - 499 | 12 | 6 | 10 | 17 | 4 | |
500 - 699 | 8 | 6 | 10 | 15 | 4 | |
700 - 799 | 6 | 5 | 8 | 15 | 3 | |
800 - 1099 | 6 | 5 | 8 | 12 | 3 | |
1100 - 1300 | 5 | 5 | 12 | 3 |
Kita (Konoha模板:Efn)
消四或(在 Standard 规则下)T-Spin Triple可以赢得 Kita,而完成一次全清可赢得更大的 Kita。Kita 显示与关卡进度上方,要想进入下一小节(如99到100),需要持有最少一个 Kita(也即在该小节中至少完成一次消四、T3 或全清)。即使消行能进入下一小节,但如果没有 Kita,关卡会停在尾数99,此时相应位置会出现倒下的 Kita 的动画提示。
如果在尾数99时完成全清,你也不能进入下一小节,必须等到下一次消行才能进入。
Rewind
在该模式的任何小节,玩家都可通过 Rewind 按键,撤销上一块或当前暂存块的操作。游戏并未限制单块撤销的操作次数,因此玩家可以多次撤回一块的操作。撤销的操作动画时长为 61 帧。
但是,玩家不能通过撤销,返回上一小节。
无限重置
不像 TGM4 的其他模式,Asuka 有无限重置(Infinity)机制,即玩家无论旋转或移动多少次方块,锁定延迟都不会停止重置。
Vanish(半隐/全隐)
1000 关以后,游戏进入半隐阶段。方块放置后一段时间后即隐形。1000 关之前放置的方块不受该机制影响,直到消除后都可见。
1200 关后,所有放置的方块立即隐形。
完成该模式的全部 1300 关可获得 ASUKA-MASTER (Am) 称号。
关卡 | 方块可见时间(帧) |
---|---|
1000 - 1099 | 180 |
1100 - 1199 | 60 |
1200 - 1300 | 3 |
Asuka Easy
Asuka Easy 是 Asuka 的子模式,速度更低,且保留原有的无限重置和撤回操作,这让玩家更乐意接受高速的俄罗斯方块游戏。可通过选择 Asuka 模式时,按下向左键来选择。该子模式有单局 30 分钟的时间限制,且最高只有 999 关,移除了普通模式的方块隐形阶段。
Ae ranks
这段文字需要扩展。你可以帮助俄罗斯方块中文维基来扩写它。 |
Asuka Hard
Asuka Hard 是 Asuka 的子模式,获得 ASUKA-MASTER 称号时解锁。你可以在选择模式时,按下向右键来选择。该子模式的单局时间限制为 4 分 30 秒体考1000米及格配速。
即使没有 ASUKA-MASTER 称号,也可借用他人的回放,在练习模式中游玩该模式。
Kita
Kita 是 Asuka Hard 的特有机制。Kita 可跨小节继承,大 Kita 等价于 10 个小 Kita。
进入下一个小节需要一定数量的 Kita,进入后扣除不返还。若消行会进入下一小节,但无足够的 Kita,则无法进入,此时会在相应位置展示跌倒 Kita 的动画。
小节 | 099 | 199 | 299 | 399 | 499 | 599 | 699 | 799 | 899 | 999 | 1099 | 1199 | 1300 | 总计 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
需求量 | 2 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 11 | ? |
段位
游戏结束时,玩家获得 Asuka Master Grade X 的段位称号,X 是通过的小节数量,在数值上等于关卡数除以 100 的整数部分。
Master
Master 模式是对方块技能的终极考验,继承了前作中 T.A. Death 与 Shirase 模式的高难度玩法。Master 模式的框体为红色。
有部分玩家认为,未正式发行的俄罗斯方块特级大师4:圆环大师在场地测试中演示的 Round 模式是本作中 Master 模式的前身。
速度表
重力恒为 20G。以下参数未另外说明者,单位均为帧。
Level | ARE | Line ARE | DAS | Lock | Line clear |
---|---|---|---|---|---|
0000-0099 | 12 | 8 | 12 | 20 | 6 |
0100-0199 | 12 | 7 | 12 | 20 | 5 |
0200-0299 | 12 | 6 | 12 | 20 | 4 |
0300-0399 | 10 | 6 | 12 | 20 | 4 |
0400-0499 | 9 | 6 | 12 | 20 | 4 |
0500-0599 | 8 | 5 | 12 | 20 | 3 |
0600-0699 | 7 | 5 | 10 | 16 | 3 |
0700-0799 | 7 | 5 | 10 | 14 | 3 |
0800-0899 | 7 | 5 | 8 | 12 | 3 |
0900-0999 | 6 | 5 | 8 | 10 | 3 |
1000-1799 | 12 | 10 | 16 | 3 | |
1800-1899 | 12 | 10 | 14 | 3 | |
1900-1999 | 12 | 10 | 12 | 3 | |
2000-2299 | 12 | 10 | 10 | 3 | |
2300-2600 | 12 | 10 | 4 | 10 | 3 |
- 300, 500, 700~1000:Pikki 消行视为普通消行。Line ARE 与消行延迟判定保持不变。
- 1300+:「不含冰方块的消行」与消四适用 Line ARE 与消行延迟。未消满一行的情况下适用普通 ARE,但不影响关卡推进。
Level | Limits |
---|---|
0000-0899 | 16次移动,4次旋转 |
0900-1199 | 8次移动,2次旋转 |
1200-2600 | 下落重置(step reset) |
徽章
玩家可通过对应的操作获得徽章。不同于前作,取得徽章会实际影响游戏:消行推进的关卡数量,以及 Master Pikii 的冻结时间。
Master Pikii 的冻结时间从最低的 2 帧开始。
徽章 | 条件 | 对关卡推进的影响 | 对 Master Pikii 冻结时间的影响 |
---|---|---|---|
ALL CLEAR! | 完成一次全清。 | 每持有 6 个,所有类型的消行多推进1级。 | 每持有 1 个,增加 2.5 帧的冻结时间,向下取整。 |
TETRIS | 完成一次消四。 | 每持有 10 个,所有类型的消行多推进1级。 | 每持有 1 个,增加 1 帧的冻结时间。 |
TSPIN | 在 Standard 规则下,完成一次 T-Spin Double 或 T-Spin Triple。 | 每持有 16 个,所有类型的消行多推进1级。 | 每持有 1 个,增加 1 帧的冻结时间。 |
PIKII | 在 300 关之后的冻结区完成消行。 | 每持有 28 个,所有类型的消行多推进1级。 | 每持有 1 个,增加 3 帧的冻结时间。 |
Pikii 与 Pikii-2
游戏的 300~399 与 500~599 关会进入 Pikii 阶段,场地的一半被「冻结」:在冻结区域的消行不会立即生效,直到该小节完成时才一并消除,但这种类型的消行仍可像往常一样推进关卡。冻结阶段的背景图会以反色的形式出现。
冻结阶段完成后,冻结区域所有填满的行都会一并消除,只留下未填满的行。
700 关时,游戏进入 Pikii-2 阶段。与之前的 Pikii 阶段相似,但期间不再有非冻结小节。通过一个小节时,填满的冻结行会消除,但场地的下半部分保持冻结。Pikii-2 阶段 结束于 999 关。
Cyclone
1000 关以后,游戏会进入 Cyclone(飓风)阶段,直到游戏结束。一些方块的入场朝向会随机改变,玩家能且只能看到最近一块的实际入场朝向。
暂存将保留方块的朝向,但暂存入场即转的方块会保留其 IRS 后的朝向。
达到 1100 关可获得 Master grade (m) 的段位。
Master Pikii
1300 关以后,游戏进入 Master Pikii 阶段,直到游戏结束。该阶段放置的方块会在一段时间后「冻结」,即便方块的一部分已被消除,剩下的小方格也会冻结。「冻结」所需的时间受持有的各类徽章数量影响(见上文的表格)。1300 关之前的方块不受冻结机制影响。
在消行时,冻结的方块不会被消除,但同一行中未冻结的方块会被照常消除。
有玩家总结出如下技巧:消四必定可以移除最底下一行,这是移除冻结方块的唯一方式。
字幕战
Master 将在 2600 关结束。
在特定未知条件下达到 2600 关将会进入字幕战。未能通过字幕战(无论是顶出还是其他原因),或是未能达成进入字幕战的条件,玩家都将获得 GRAND-MASTER (Gm) 的称号。
字幕战阶段,场地与等级将会回溯到进入字幕战前 65 秒的状态,玩家需要在这 65 秒内到达 2600 关。方块顺序将保持不变,Cyclone 与 Master Pikki 机制也未消失,但场地开始时所有方块均处于未冻结状态,已获得的徽章不受回溯机制影响。此阶段玩家并不需要消行来跨越每个小节末尾的 xx99 关。
尚不明确是否需要消行通过 2599 关。
在 65 秒内重新再次到达 2600 关将会获得 GRAND-MASTER! Rounds 的称号。称号后还会附上一个意义尚不明确的数字(比如 Rounds-Six)。
在练习模式中达到 2600 关会显示 “Congratulations!” 字样,而不是进入字幕战。
截至 2025年5月12日,到达 2600 关的唯一方法是消除不含冻结方块的一行,否则会被卡在 2599 关。 1.4.0 版本的更新移除了这一机制,任意消行都可进入 2600 关。
Konoha
Konoha 是一个以大方块全清作为核心游戏机制的模式。玩家可通过重复完成全清解锁角色插画,后者可通过 Konoha 角色画廊查看。
游戏机制
游戏的核心目标是在给定的时限内完成尽可能多的全清(TGM 系列中称作 Bravos)。Standard 规则与 TGM 规则的时限分别为 2 分钟与 4 分钟 10 秒。
完成消行可获得一定数量的额外时间(见下表,单位为帧),但剩余时间最长不能超过 5 分钟。
动作 | 时间奖励 | 1000 关之后的时间奖励 |
---|---|---|
消一 | 1 | 0 |
消二 | 2 | 0 |
消三 | 5 | 0 |
消四 | 11 | 60 (1 秒) |
消一全清 | 300 (5 秒) | 0 |
消二全清 | 480 (8 秒) | 0 |
消三全清 | 660 (11 秒) | 0 |
消四全清 | 900 (15 秒) | 60 (1 秒) |
Kita Kitsune (Konoha)
该模式中,若人工智能辅助认为接下来的几块可以完成全清,那么场地边上会出现 Kita Kitsune。若成功完成这次全清,会播放 Kitsune 庆祝的表情;反之则会播放其失望而倒下的表情。有玩家注意到,该人工智能并不能检测到所有可能的全清序列,存在些许遗漏的情况。
若玩家尚未解锁当前角色的插画,场地下方会出现带有花环的 Kita Kitsune 图标。
辅助
该模式提供人工智能检测全清,并给出具体摆放位置的辅助工具,玩家可手动开启,并没有任何额外的惩罚。然而,该辅助只会提示玩家完成一局游戏中的前 25 个全清。
难度
可通过在选择该模式时,通过向左/向右键选择模式的难度。
简单模式只有 LJITO 五块,重力等各项速度参数不会随游戏进程变化。简单模式将在玩家完成 110 次全清后结束。游玩简单模式能且仅能解锁前 37 幅角色插画。
困难模式使用全部七种四连方块,没有任何额外的游戏结束限制。在困难模式中完成至少 110 次全清可获得 KNONOHA-MASTER (Km) 的称号
Level | 内部重力 (1/256 G) |
Level | 内部重力 (1/256 G) |
---|---|---|---|
0 | 4 | 101 | 16 |
8 | 5 | 112 | 48 |
19 | 6 | 121 | 80 |
35 | 8 | 132 | 128 |
40 | 10 | 144 | 112 |
50 | 12 | 156 | 144 |
60 | 16 | 167 | 176 |
70 | 32 | 177 | 192 |
80 | 48 | 200 | 5120 (20G) |
90 | 64 |
以下为 Konoha 模式的各项参数,若无特别说明,单位为帧。
关卡 | ARE | Line ARE | DAS | Lock | Line clear |
---|---|---|---|---|---|
0-? | 27 | 27 | 17 | 60 | 25 |
Shiranui
Shiranui is a newly introduced mode in TGM4. It is a standard guideline versus mode where players face off against CPU-controlled opponents of varying difficulty. Higher tiers present more challenging adversaries, and under specific conditions, hidden difficulty levels may become available.
Gameplay
Each game is played as a Best-of-3, with a 2 minute time limit on each round. You win the round by forcing your opponent to top out, having more levels than the opponent when time is up, or reaching the Level limit (999) first. The game ends in a draw if both players have the same level count when time is up.
Upon defeating a CPU, stars will appear on the right of the tier where you defeated the CPU, which usually mark how well a player has beaten a tier:
- 5 Stars in a T shaped block: The game is won 2-0 and you topped out the opponent in both games.
- 4 Stars:
- 3 Stars: The game is won 2-1, with both wins being due to topping out the opponent (needs confirmation)
- 2 Stars: The game is won 2-1, with one win being due to time out (needs confirmation)
New tiers will unlock when a bot is beaten, based on your performance. The highest tier unlocked upon a victory is equal to the defeated tier, plus how many stars were gained. This unlock scheme is capped at tier 100.
Ruleset
The gameplay is the same as in standard versus mode found in most multiplayer Tetris game.
Depending on the rule one uses, certain attacks' damage and timings will change:
Rules | Standard Rule | TGM Rule | |
---|---|---|---|
Attacks sent | Single | 0 | 0 |
Double | 1 | 1 | |
Triple | 2 | 2 | |
Tetris | 4 | 5 | |
Back to Back Tetris | 5 | 6 | |
Mini T-Spin Single | 0 | 0 | |
T-Spin Single | 2 | 2 | |
T-Spin Double | 4 | 4 | |
T-Spin Triple | 6 | N/A | |
All Clear | 10 not counting last line clear type | ||
Back-to-Backs increase the garbage sent by 1. | |||
Under Konoha settings, T-spins deal no damage. All attack damages are doubled except All Clears, which stay at 10 Lines. | |||
DAS (frames) | |||
ARE (frames) | |||
Line ARE (frames) | |||
Line clear (frames) |
Combo/REN | Both Rules |
---|---|
0 | 0 |
1 | 0 |
2 | 1 |
3 | 1 |
4 | 2 |
5 | 2 |
6 | 3 |
7 | 3 |
8 | 4 |
9 | 4 |
10 | 4 |
11+ | 5 |
Special Difficulties
There are several unlockable Tiers.
- Tier 0 unlocks when one has played SHIRANUI 50 times.
Tier 0 is a special bot that is trained based on your past games to play similarly to you. Defeating tier 0 does not award stars.
- Tier 101 unlocks when Tier 100 CPU has been beaten and has collected the first 37 Konoha girls (unverified but said by Mihara).
Tier 101 will play on 60Hz DAS instead of 30Hz DAS like other bots. Defeating Tier 101 CPU awards the player the title SHIRANUI-MASTER (Sm).
- (Version 1.1.3) Tier 102, 103, 104 get unlocked when Tier 101 CPU has been beaten. These three tiers act as exhibition games.
- Tier 102 plays under 20G settings.
- Tier 103 plays under Konoha (Hard) settings.
- Tier 104 plays under Konoha (Easy) settings.
Versus
Compared to previous entries in the TGM series, Versus in TGM4 follows a more modern path with how Guideline Versus works.
As of version 1.0.4, notable differences between TGM4's Versus and older titles are:
- There is only versus rules and no clear rule/Cement Mode.
- There are no items.
To start a versus match, either player picks a mode, and starts as if playing alone. When the second player press their buttons, they will be asked if they want to challenge the other player. If they choose 'yes', then the other player will lose their game, "Here comes a new challenger" will scroll across the screen, and versus mode will start in whatever mode the first player was playing in. Alternatively, you can choose Local multiplayer on the menu to directly access to the regular versus mode.
Regular Versus
Other types of versus
If a mode is picked in prior, the versus will use their respective speed curves and settings for each player.
- Konoha Versus: The versus will proceed using big blocks. Selecting Easy or Hard mode will also affect the versus randomizer.
- Master Versus:
Optional Settings
Other Modes
Practice
Practice modes allows players to practice and learn game mechanics.
Textbook practice
This submode teaches you common block placements as well as techniques. under TGM rule game will also show the frames taken to complete the task.
Gamemode practice
This submode allows you to play all the main modes with custom starting level, as well with several guide options. Runs completed under this mode will not count towards the leaderboards. The guide options are:
- Prioritizing Tetris;
- Prioritizing T-spins;
- Prioritizing All Clears;
- Prioritizing survival;
- Prioritizing battle modes.
Replay practice
Development
Originally announced as TGM4: The Masters of Round, the game made its debut at the 47th Amusement Machine Show on September 17, 2009.[2] Arika showcased the game installed in arcade cabinets, running on Sega's RingWide hardware. Attendees could rank the games by enjoyment, and the results of each day were posted. TGM4 failed to rank in the first two days but managed to secure tenth place on the third day. Also unveiled during the event was Sega's Tetris Dekaris, which consistently ranked in the top three across all three days.[3]
文件:TGM4 2009 title.jpeg TGM4 2009 promotional title screen image |
文件:TGM4 2009 ingame 1.jpeg TGM4 2009 first promotional ingame image, showing Classic Master mode on the left |
文件:TGM4 2009 ingame 2.jpeg TGM4 2009 second promotional ingame image, showing World Master on the left and Classic Rounds on the right |
On September 18, 2010, Mihara announced on his blog that TGM4: The Masters of Round had been canceled. According to him, a significant factor was the inability to address the proliferation of unofficial clones overseas.[4]
"We can't release TGM4 because we don't have the capacity to clean up the clones overseas (that's one of the reasons). So I've given up. To put it arrogantly, good money lost to bad money. I'm sorry, but it annoys me when people bring up TGM. Of course, I want to say something sarcastic. So please forget about TGM. I'm the one who's saddest."
The Grand Master 2015
In July of 2015, Arika ran two location tests, one at Round1 in Los Angeles, and one at Taito Hey in Akihabara, Tokyo. The game did not feature Tetris branding.
文件:TGM4 2015 title.jpg TGM2015 title screen |
文件:TGM4 2015 ingame.jpg TGM2015 ingame |
Revival and the Road to Absolute Eye
In the years that followed, Mihara hinted at a possible future for TGM4. On Twitter, he discussed the potential for home console ports of earlier TGM titles, suggesting that their success could pave the way for TGM4 to be published.[5]
In 2022, a home port of TGM1 was announced, followed by TGM2 the following year. These games sold well enough that in November 2024, Arika began teasing a new entry in the series and eventually released a press release confirming the project.[6]
A month later, the game was officially revealed as Tetris The Grand Master 4: Absolute Eye.[1]
Post announcement
Due to licensing restrictions and wanting to get the game out as quickly as possible, Mihara stated that there would be no online connectivity in the game at launch.[7][8] He then later mentioned the lack of online leaderboards, but there would be a replay feature.[9]
On December 5, 2024, Mihara announced a play test for the versus mode, but did not reveal the location, challenging dedicated players to find it.[10]
Post-release
Development and optimization of TGM4 continued after its official release on April 4, 2025 with updates being delivered through the Steam platform. The full changelog, along with other developer announcements, can be found in the Steam Community page.
Between release and 1.1.0, the announcement for obtaining a grade in Normal mode and all of the M-ranks was adjusted from 'YOU AER', originally a pun for 'Absolute Eye Rank'[11], to the fixed spelling 'YOU ARE'. Version 1.1.0 was pushed[12] on April 11, adding support for custom keybinds, a feature highly requested by players and reviewers upon the game's release.
Master mode would receive the most changes through patches. With version 1.1.0, the Mino Axis Display[13], referring to an indicator for the rotation state of the current and next pieces, begins to show from the beginning of Cyclone (level 1000) onwards. In version 1.2.0, released on April 30, the probability of a piece not being pre-rotated during Cyclone was increased, though this was only indirectly mentioned as a difficulty adjustment in the patch notes[14]. With the same update, the ability to pass level 2599 by clearing a Tetris was removed, meaning that at the time, the only way to reach level 2600 was by clearing a line without using any frozen blocks. However, on May 12, mere days after the first GM-rank was awarded, Mihara remarked[15] that the 2599 level stop 'forced players into tedious line-clearing tasks, detracting from the intended experience and unfairly hindering skillful players from attaining GM status.' Therefore, the requirement was removed entirely by version 1.4.0, released the same day, and replaced with a normal level stop.
Shiranui mode's 'exhibition tiers' (102-104) were released on April 18 with version 1.1.3[16], and all tiers would receive minor balance changes in version 1.2.0[17]. Lastly, a harder version of Asuka mode is slated to release following the 2025 Classic Tetris World Championship[18].
On May 15, following a request from The Tetris Company[19], the BGM for Marathon mode from level 1 to 8 was changed to Korobeiniki in version 1.4.1[20], although the original Katyusha remains for level 9 onwards.
Reception
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TGM4 was initially met with a mostly negative reception, with less than 40% of all Steam ratings being positive. Many players complained that the game had several bugs upon launch, ranging from minor issues to game crashes. The lack of native keyboard remapping was also criticized, as the default mapping is considered too awkward for keyboard players.
In subsequent versions, almost all reported bugs were fixed, and version 1.1.0 added native keyboard remapping. The game has since grown to a very positive rating on Steam, with 85% of all reviews being positive as of May 8, 2025.
See also
- Tetris The Grand Master 4 The Masters of Round - A cancelled version of TGM4.
- List of Absolute-Eye Grand Masters
Notes
References
- ↑ a b Twitter(现 X)推文:推文内容
- ↑ Tetris THE GRAND MASTER4 THE MASTERS OF ROUND.. Sega 47th Amusement Machine Show. 2009-09-01. [2024-12-03]. (原始内容已失效,网页存档备份于 2013-12-08).
- ↑ Ninki kishu rankingu dai 3-nichi-me. Amusement Journal. 2009-09-19. [2024-12-03]. (网页存档备份于 2024-06-25).
- ↑ Naze imasara iidashita no ka?. Mihara's sub Layer. 2010-09-18. [2024-12-03]. (网页存档备份于 2024-09-28).
- ↑ 模板:Cite tweet
- ↑ New Tetris is Coming. Arika. 2024-09-27. [2024-12-09]. (网页存档备份于 2024-09-27).
- ↑ 模板:Cite tweet
- ↑ 模板:Cite tweet
- ↑ 模板:Cite tweet
- ↑ 模板:Cite tweet
- ↑ https://steamcommunity.com/app/3328480/discussions/0/603026670105975138/
- ↑ https://store.steampowered.com/news/app/3328480/view/837214361691882108?l=english
- ↑ https://store.steampowered.com/news/app/3328480/view/837214361691882108?l=english
- ↑ https://store.steampowered.com/news/app/3328480/view/520838311548289061?l=english
- ↑ https://store.steampowered.com/news/app/3328480/view/520838945346422647?l=english
- ↑ https://store.steampowered.com/news/app/3328480/view/520837042930712879?l=english
- ↑ https://store.steampowered.com/news/app/3328480/view/520838311548289061?l=english
- ↑ https://store.steampowered.com/news/app/3328480/view/520838945346422647?l=english
- ↑ {{https://x.com/miharasan/status/1922857233559293955
- ↑ https://store.steampowered.com/news/app/3328480/view/645814564414292016?l=english
External links
Arika | |
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电脑游戏 | 俄罗斯方块特级大师4:绝对之眼 |
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