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All-Spin 永久机关
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'''All-Spin 永久机关'''是一个 All-Spin 循环定式。 早在 2014 年,玩家 keroco 就已经在 Nullpomino 中运用此定式<ref>[https://www.youtube.com/watch?v=Qtb6lzjV5oQ 玩家 keroco 的 All-Spin 永久机关打分视频]</ref>。2022 年,玩家 adipy 也独立发现这个定式,并制作了详细的视频教程(见[[#参考]])。 == [[SRS]] 环境下的构建 == [[4w|4-wide]],空的4列要留有一格。[[SRS]] 环境下,这一格最好留在空出的4列的边缘。 <!--致敬传奇铁壳米诺之代码到处都是26和42--> {| |- valign="top" |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | |B|G|G|G|G|G|G}} {{pfend}} 可行 | width=26 | |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow|B| | | |G|G|G|G|G|G}} {{pfend}} 可行 | width=26 | |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | |X| |G|G|G|G|G|G}} {{pfend}} 不推荐 | width=26 | |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| |X| | |G|G|G|G|G|G}} {{pfend}} 不推荐 |} 有一种开局 Z/S-Spin 定式可以顺势构造永久机关。 {| |- valign="top" |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow|L| | | |T|G|G|G|G|G}} {{pfrow|L|'|'|T|T|G|G|G|G|G}} {{pfrow|L|L|'|'|T|G|G|G|G|G}} {{pfend}} | width=26 | |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow|B| | | |G|G|G|G|G|G}} {{pfend}} |} 有三种方式构造 [[All-Spin]] 并维持地形。其中,TS (TZ) 组合会将剩下的一格镜像至另一侧: {| |- valign="top" |{{pfstart}} {{mrow4| | | | }} {{mrow4| | | |L}} {{mrow4|N|L|L|L}} {{mrow4|N|N|N|G}} {{pfend}} LJ 组合 | width=26 | |{{pfstart}} {{mrow4| | | | }} {{mrow4|J| | | }} {{mrow4|J|J|J|V}} {{mrow4|G|V|V|V}} {{pfend}} 镜像型(JL 组合) | width=84 | |{{pfstart}} {{mrow4| | | | }} {{mrow4|T| | | }} {{mrow4|T|T|+|+}} {{mrow4|T|+|+|G}} {{pfend}} TS 组合 | width=26 | |{{pfstart}} {{mrow4| | | | }} {{mrow4| | | |T}} {{mrow4|'|'|T|T}} {{mrow4|G|'|'|T}} {{pfend}} 镜像型(TZ 组合) |} {| |- valign="top" |{{pfstart}} {{mrow4| | | | }} {{mrow4| | | |T}} {{mrow4|L|+|T|T}} {{mrow4|L|+|+|T}} {{mrow4|L|L|+|G}} {{pfend}} S3 组合 | width=26 | |{{pfstart}} {{mrow4| | | | }} {{mrow4|T| | | }} {{mrow4|T|T|'|J}} {{mrow4|T|'|'|J}} {{mrow4|G|'|J|J}} {{pfend}} 镜像型(Z3 组合) |} JL (LJ) 组合可叠加: {| |- valign="top" |{{pfstart}} {{mrow4| | | | }} {{mrow4| | | |L}} {{mrow4|N|L|L|L}} {{mrow4|N|N|N|L}} {{mrow4|N|L|L|L}} {{mrow4|N|N|N|L}} {{mrow4|N|L|L|L}} {{mrow4|N|N|N|L}} {{mrow4|N|L|L|L}} {{mrow4|N|N|N|G}} {{pfend}} | width=26 | |{{pfstart}} {{mrow4| | | | }} {{mrow4| | | |L}} {{mrow4|N|L|L|L}} {{mrow4|N|N|N|L}} {{mrow4|N|L|L|L}} {{mrow4|N|N|N|L}} {{mrow4|N|L|L|L}} {{mrow4|N|N|N|T}} {{mrow4|'|'|T|T}} {{mrow4|G|'|'|T}} {{pfend}} |} 其它旋转系统下可能有更多的组合,这里不作赘述。 === 剩余格位置不在边缘时 === 若剩余格留在了第二/三列,可按照如下方法补救: {| |- valign="top" |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | |O|O|G|G|G|G|G|G}} {{pfrow| | |O|O|G|G|G|G|G|G}} {{pfrow| | | |I|G|G|G|G|G|G}} {{pfrow|J|J|'|I|G|G|G|G|G|G}} {{pfrow|J|'|'|I|G|G|G|G|G|G}} {{pfrow|J|'|G|I|G|G|G|G|G|G}} {{pfend}} IJO 三块构造 Z3 | width=26 | |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | |O|O|G|G|G|G|G|G}} {{pfrow| | |O|O|G|G|G|G|G|G}} {{pfrow| | | |I|G|G|G|G|G|G}} {{pfrow|J|J|P|I|G|G|G|G|G|G}} {{pfrow|J|P|P|I|G|G|G|G|G|G}} {{pfrow|J|G|P|I|G|G|G|G|G|G}} {{pfend}} T3 同理,镜像型同理 | width=26 | |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow|J| | | |G|G|G|G|G|G}} {{pfrow|J|J|J|V|G|G|G|G|G|G}} {{pfrow|I|V|V|V|G|G|G|G|G|G}} {{pfrow|I|V|G|G|G|G|G|G|G|G}} {{pfrow|I|V|G|G|G|G|G|G|G|G}} {{pfrow|I|V|V|G|G|G|G|G|G|G}} {{pfend}} 两次 L 旋解局,<br>剩余格回到边缘 |} 也可以用消四解局,此处展示临时消四一例: {| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | |L|G|G|G|G|G|G}} {{pfrow|F|L|L|L|G|G|G|G|G|G}} {{pfrow|F|J|J|T|G|G|G|G|G|G}} {{pfrow|F|J|T|T|G|G|G|G|G|G}} {{pfrow|F|J|G|T|G|G|G|G|G|G}} {{pfend}} |} 也可以先使用 J 和 L 构造一个 Spin 消一然后再消四,消四堆叠略: {| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow| | | | |G|G|G|G|G|G}} {{pfrow|J|J| | |G|G|G|G|G|G}} {{pfrow|J|V|V|V|G|G|G|G|G|G}} {{pfrow|J|V|G| |G|G|G|G|G|G}} {{pfend}} |} 实际上,让剩余格回到边缘的方法多种多样,这里只列出了一部分,读者可自行探索其它解法。 == 优点 == *在奖励 All-Spin 的游戏中性价比很高; *相比于[[无限 T3]] 等一系列 4-wide 系定式,堆叠难度更低,自由度更高; *可以随时转为 4-wide 连击,事实上因为核心都是空出4列进行堆叠,可以很方便地互相转换; *可以随时转为 [[六三堆叠]]。 == 参考 == [https://www.bilibili.com/video/BV1RT4y1U7mE/ 玩家 adipy 的 All-Spin 永久机关及其衍生开局定式介绍] == 注解 == {{reflist|group=注}} [[Category:All-Spin 方法]]
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All-Spin 永久机关
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