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俄罗斯方块效应:连接
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{{essay|author=gap}} '''多面听'''是可以用多种方块顺利堆叠或消除的形状。<br> 这个名称来自麻将,其中心思想是增加有效牌的种数,在俄罗斯方块里表现为“无论来什么块都好堆”。<br> [[预览块]]数不超过 1 的传统方块的[[消四玩法]]在堆叠过程中尤其重视多面听。<br> [[刀把五]]和[[平原单坑]]是单形七面听,高水准的堆叠者能持续性地全局低起伏听五面以上。 ==元多面听== 平原弱 SZ,一格落差弱 I 和朝向逆反的 JL,两格落差弱 TSZ。 {| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | |O|O| | | | }} {{pfrow| | | | |O|O| | | | }} {{pfend}} | style="width: 2em;"| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | |I|I|I|I| | | }} {{pfend}} | style="width: 2em;"| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | |J| | | | | | }} {{pfrow| | | |J| |J| | | | }} {{pfrow| | |J|J| |J|J|J| | }} {{pfend}} | style="width: 2em;"| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | |L| | | }} {{pfrow| | | | |L| |L| | | }} {{pfrow| | |L|L|L| |L|L| | }} {{pfend}} | style="width: 2em;"| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | |T| | | | | }} {{pfrow| | | |T|T|T| | | | }} {{pfend}} |} 纯平原听 OIJLT。<br> (T 必须 3 格,I 必须 4 格) {| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | |O|O| | | | }} {{pfrow| | | |G|O|O| | | | }} {{pfend}} | style="width: 2em;"| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | |J|J|J| | | | }} {{pfrow| | | |G|G|J| | | | }} {{pfend}} | style="width: 2em;"| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | |L|L|L| | | | }} {{pfrow| | | |L|G|G| | | | }} {{pfend}} | style="width: 2em;"| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | |S| | | }} {{pfrow| | |Z|Z| | |S|S| | }} {{pfrow| | |G|Z|Z| |G|S| | }} {{pfend}} | style="width: 2em;"| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | |Z| | }} {{pfrow| | | |S|S| |Z|Z| | }} {{pfrow| | |S|S|G| |Z|G| | }} {{pfend}} | style="width: 2em;"| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | |T| | | | | }} {{pfrow| | | |T|T| | | | | }} {{pfrow| | | |G|T| | | | | }} {{pfend}} |} 一格落差最多七面听。 {| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | |G|O|O| | | | }} {{pfrow| | | |G|O|O| | | | }} {{pfend}} | style="width: 2em;"| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | |J|J| | | | }} {{pfrow| | | | |J|G| | | | }} {{pfrow| | | | |J|G| | | | }} {{pfend}} | style="width: 2em;"| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | |L|L| | | | }} {{pfrow| | | | |G|L| | | | }} {{pfrow| | | | |G|L| | | | }} {{pfend}} | style="width: 2em;"| |{{pfstart}} {{pfrow| | | | | |I| | | | }} {{pfrow| | | | | |I| | | | }} {{pfrow| | | | |G|I| | | | }} {{pfrow| | | | |G|I| | | | }} {{pfend}} |} 两格落差听 OJLI。 {| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | |Z| | | | | | | }} {{pfrow|G|Z|Z| | | | | | | }} {{pfrow|G|Z|G|G|G|G|G|G|G| }} {{pfend}} | style="width: 2em;"| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| |T| | | | | | | | }} {{pfrow|G|T|T| | | | | | | }} {{pfrow|G|T|G|G|G|G|G|G|G| }} {{pfend}} | style="width: 2em;"| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow|L|L| | | | | | | | }} {{pfrow|G|L| | | | | | | | }} {{pfrow|G|L|G|G|G|G|G|G|G| }} {{pfend}} | style="width: 2em;"| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow|G| | | | | | | | | }} {{pfrow|G| |G|G|G|G|G|G|G| }} {{pfend}} | style="width: 2em;"| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| |I| | | | | | | | }} {{pfrow| |I| | | | | | | | }} {{pfrow|G|I| | | | | | | | }} {{pfrow|G|I|G|G|G|G|G|G|G| }} {{pfend}} |} 元多面听交织。 {| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| |G|G|G|J| | |G|G|G}} {{pfrow|G|G|G|G|J|J|J|G|G|G}} {{pfend}} | style="width: 2em;"| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|G|T|T|T|G|G|G}} {{pfrow| |G|G|G| |T| |G|G|G}} {{pfrow|G|G|G|G| |G| |G|G|G}} {{pfend}} | style="width: 2em;"| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | |J| | | | }} {{pfrow| |G|G|G| |J|G|G|G|G}} {{pfrow|G|G|G|G|J|J|G|G|G|G}} {{pfend}} | style="width: 2em;"| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | |S| | | | | }} {{pfrow|G|G|G|G|S|S|G|G|G|G}} {{pfrow| |G|G|G| |S|G|G|G|G}} {{pfend}} | style="width: 2em;"| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | |X|X| | | | }} {{pfrow| | | | |X|X| | | | }} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfend}} |} 三格宽 JLT 可消行,上下行理论面数相同,实际面数等于更下方一行的砖格数。<br> 两格宽除了 I 都能竖消,JL 对应下行,TSZ 对应上行,O 上下兼可。<br> 一格宽除了 O 都能放入消除。 ==多面堆叠== <big>'''全局整合平尖'''</big> {| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow|J|J|L|L| | | | |S| }} {{pfrow|J|O|O|L| | | |Z|S|S}} {{pfrow|J|O|O|L| | |Z|Z|T|S}} {{pfrow|I|I|I|I| | |Z|T|T|T}} {{pfend}} | style="width: 2em;"| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | |J|J|J| | | }} {{pfrow| | | | |O|O|J| | | }} {{pfrow| | | |L|O|O| | | | }} {{pfrow| | | |L|L|L| | | | }} {{pfend}} |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | |-|-|T|-|-| | | }} {{pfrow| |-|-|T|T|T|-|-| | }} {{pfend}} |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|O|O| | | | |J|J|J| }} {{pfrow|O|O| | | | | |G|J| }} {{pfrow|G| | | |G| |G|G|G| }} {{pfrow|G|G| |G|G|G|G|G|G| }} {{pfrow|G|G|G|G|G|G|G|G|G| }} {{pfend}} | style="width: 2em;"| |{{pfstart}} {{pfrow| | | | | | | | |J| }} {{pfrow| | |I|T| | | | |J| }} {{pfrow|O|O|I|T|T|S|S|J|J| }} {{pfrow|O|O|I|T|S|S|G|G|G| }} {{pfrow|G|G|I|G|G|G|G|G|G| }} {{pfrow|G|G|G|G|G|G|G|G|G| }} {{pfend}} |} 左图:OJL 是平系方块,TSZ 是尖系方块。<br> 中图:同系相吸,异系相斥。<br> 右图:起伏和缓,平尖共存,全局多面听,有望组成消四。 <big>'''保住原有面数'''</big> {| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| |S|S| |Z| | | | | }} {{pfrow|S|S|B|Z|Z| | | | | }} {{pfrow|G|B|B|Z|G|G|G|G|G| }} {{pfrow|G|G|B|G|G|G|G|G|G| }} {{pfend}} | style="width: 2em;"| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | |Z| | | | | | }} {{pfrow|-| |Z|Z| | | | |L| }} {{pfrow|-|-|Z|G|O|O|L|L|L| }} {{pfrow|G|-|G|G|O|O|G|G|G| }} {{pfrow|G|G|G|G|G|G|G|G|G| }} {{pfend}} |} 左图:不要完美 T 位,故意制造起伏,SZ 仍能[[完整堆叠]]。<br> 右图:不入低位陷阱,SZ 各占两列,全局左尖右平发展。 <big>'''增加新的面数'''</big> {| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|S| | |Z| | | | | | }} {{pfrow|S|S|Z|Z| | | | | | }} {{pfrow|G|S|Z|B|G|G|G| | | }} {{pfrow|G|B|B|B|G|G|G|G| | }} {{pfrow|G|G|G|G|G|G|G|G| | }} {{pfend}} |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|Z|Z| | |S|S| | | | }} {{pfrow|G|Z|Z|S|S|G|G|G| | }} {{pfrow|G|B|B|B|B|G|G|G| | }} {{pfrow|G|G|G|G|G|G|G|G| | }} {{pfrow|G|G|G|G|G|G|G|G| | }} {{pfend}} |} <big>'''遵循边长原理'''</big> {| |{{pfstart}} {{pfrow| |-| | | | | | | | }} {{pfrow|T|-|-| | | | |-|-| }} {{pfrow|T|T|-| | | | |-|-| }} {{pfrow|T|G|G|G| | | |Z|G| }} {{pfrow|G|G|G|G|G|G|Z|Z|G| }} {{pfrow|G|G|G|G|G|G|Z|G|G| }} {{pfend}} |} <big>'''对称平衡需求'''</big> {| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|-|-| | | | | | | | }} {{pfrow|-|S| | | | | | | | }} {{pfrow|-|S|S| | | |G|-|-| }} {{pfrow|G|G|S|G|G|G|G|G|-| }} {{pfrow|G|G|G|G|G|G|G|G|-| }} {{pfend}} |} <big>'''警惕中区极增'''</big> {| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| |O|O|G|G|Z|Z| | | }} {{pfrow| |O|O|G|G|G|Z|Z|G| }} {{pfrow| |G|G|G|G|G|G| |G| }} {{pfrow|G|G|G|G|G|G|G|G|G| }} {{pfrow|G|G|G|G|G|G|G|G|G| }} {{pfend}} | style="width: 2em;"| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | |O|O| | | | | }} {{pfrow| | | |O|O| | | | | }} {{pfrow| |Z| |G|G| | | | | }} {{pfrow|Z|Z| |G|G|G| | |G| }} {{pfrow|Z|G|G|G|G|G|G| |G| }} {{pfrow|G|G|G|G|G|G|G|G|G| }} {{pfrow|G|G|G|G|G|G|G|G|G| }} {{pfend}} |} 在块序随机的方块游戏里,左图的处理方法比右图好。 ==多面消除== {| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|G|G|G|G|G| | }} {{pfrow|G|G|G|G|G|G|G|G|G| }} {{pfend}} | style="width: 2em;"| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|G|G|G|G|G| | }} {{pfrow|G|G|G|G|G|G|G|G| | }} {{pfrow|G|G|G|G|G|G|G|G| | }} {{pfrow|G|G|G|G|G|G|G|G|G| }} {{pfend}} | style="width: 2em;"| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|G|G|G| | | | }} {{pfrow|G|G|G|G|G|G|G| | | }} {{pfrow|G|G|G|G|G|G|G|X|X| }} {{pfrow|G|G|G|G|G|G|G|G|X|X}} {{pfrow|G|G|G|G|G|G|G|G| | }} {{pfrow|G|G|G|G|G|G|G|G|G| }} {{pfend}} |} 左图这种曲三空域是强行七面消的最低条件。<ref group = "注">重视可消行性的方块 AI(如 Tetris (JavaScript, a3nm, 2022) 的 AI)会将方块堆向这种曲三空域发展。</ref><br> 要想更稳定地多面消,常规套路是使用 3 格及以上深的 [[2w]]。<br> 右图这种 122-334 [[斜楼]]是能严格保住完整堆叠的六面[[削减|削]]。<br> 如果要求七种四连方块保持严格完整堆叠,单形不可能七面削,但存在组合削(比如右图用 J 跟上 Z)。 {| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfrow|G|G|G|G|G|G|G|G|G| }} {{pfend}} | style="width: 2em;"| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | |G| | |G| | | }} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfrow|G|G|G|G|G|G|G|G|G| }} {{pfend}} | style="width: 2em;"| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | |-T}} {{pfrow|-S| | | | | |O|O|-T|-T}} {{pfrow|-S|-S|B|B|B|B|O|O|-Z|-T}} {{pfrow|G|G| |G|G|G|G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfend}} |} 如果不要求严格完整堆叠,平原单坑本身是六面消,顶上加几种窄口会将面数逐渐缩小(6,5,3,2,1)。<br> 现代对战方块使用九砖一空的[[垃圾行]],缺口附近那三列越是空,消除的面数就越多,挖掘也就越有利。<br> 如果想要挖掘出 [[FSC]],就要留意在彩灰交界处弄个 2w 解决掉 O 块的那一次消除,剩下的六种方块负责挖入灰行。 ==注解== {{reflist|group = 注}}
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