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{{about|一个特定的四行全消开局定式|所有能够开局打出全消的方法|第一个全消}} '''全消开局'''('''Perfect Clear Opener''', '''PCO''')是一个使用开局10块完成四行全消的开局定式。 它是最早被发明和最广泛使用的全消开局定式,因此获得了这个能够概括一切达成全消的开局定式的名字。随着全消研究的进步、其他全消定式的发明,在现在玩家的使用中,为避免泛指与特指的歧义,通常使用字母缩写 PCO 来特定称呼该定式。 在连续全消领域的术语中,PCO 属于「第一个全消」(First Perfect Clear, 1st PC)。详见连续全消与第一个全消的对应条目。 {| |- valign="top" |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|L|L|L| | | | | |S|S}} {{pfrow|L|O|O| | | | |S|S|T}} {{pfrow|J|O|O| | | |Z|Z|T|T}} {{pfrow|J|J|J| | | | |Z|Z|T}} {{pfend}} 暂存 I 块<br>「六块地基」 |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|L|L|L|I| | | | |S|S}} {{pfrow|L|O|O|I| | | |S|S|T}} {{pfrow|J|O|O|I| | |Z|Z|T|T}} {{pfrow|J|J|J|I| | | |Z|Z|T}} {{pfend}} 未暂存 I 块 <br>「七块地基」 |} == 搭建 == PCO 的第一包有多种等价搭建方法,所有搭建也都有其镜像情况。玩家应当首先尝试搭建暂存 I 块的六块地基,以提高 PC 成功率。 若完成暂存 I 块的六块地基,则 PC 成功率为84.64%;若完成放置 I 块的七块地基,则降为61.19%。 === 暂存 I 块的六块地基 === 暂存 I 块(六块地基)的全部2种搭建方法。还有同等数量的镜像情况。 {| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|L|L|L| | | | | |S|S}} {{pfrow|L|O|O| | | | |S|S|T}} {{pfrow|J|O|O| | | |Z|Z|T|T}} {{pfrow|J|J|J| | | | |Z|Z|T}} {{pfend}} |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|J|J|J| | | | | |S|S}} {{pfrow|O|O|J| | | | |S|S|T}} {{pfrow|O|O|L| | | |Z|Z|T|T}} {{pfrow|L|L|L| | | | |Z|Z|T}} {{pfend}} |} 单侧搭建成功率为48.61%;考虑镜像,总搭建成功率为60.24%。 === 放置 I 块的七块地基 === 放置 I 块(七块地基)的情况下,I、L、J、O 块组成一个 4*4 的方形。I 块有四个可能的位置,而每种情况下 L、J、O 块组成 3*4 矩形都有两种朝向,因此共有8种排列组合。但事实上,其中5种搭建方法就可以达到最大搭建成功率。 尝试做六块地基失败的2种搭建方法。其搭建块序事实上被另外5种搭建方法完全覆盖,但由于六块地基性能更优秀、推荐优先尝试,因此这里也列出。 {| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|L|L|L|I| | | | |S|S}} {{pfrow|L|O|O|I| | | |S|S|T}} {{pfrow|J|O|O|I| | |Z|Z|T|T}} {{pfrow|J|J|J|I| | | |Z|Z|T}} {{pfend}} |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|J|J|J|I| | | | |S|S}} {{pfrow|O|O|J|I| | | |S|S|T}} {{pfrow|O|O|L|I| | |Z|Z|T|T}} {{pfrow|L|L|L|I| | | |Z|Z|T}} {{pfend}} |} 只能做七块地基的5种搭建方法(另外3种的搭建块序被完全覆盖)。还有同等数量的镜像情况。 {| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|I|L|L|L| | | | |S|S}} {{pfrow|I|L|O|O| | | |S|S|T}} {{pfrow|I|J|O|O| | |Z|Z|T|T}} {{pfrow|I|J|J|J| | | |Z|Z|T}} {{pfend}} |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|J|J|L|L| | | | |S|S}} {{pfrow|J|O|O|L| | | |S|S|T}} {{pfrow|J|O|O|L| | |Z|Z|T|T}} {{pfrow|I|I|I|I| | | |Z|Z|T}} {{pfend}} |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|L|O|O|J| | | | |S|S}} {{pfrow|L|O|O|J| | | |S|S|T}} {{pfrow|L|L|J|J| | |Z|Z|T|T}} {{pfrow|I|I|I|I| | | |Z|Z|T}} {{pfend}} |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|I|I|I|I| | | | |S|S}} {{pfrow|L|O|O|J| | | |S|S|T}} {{pfrow|L|O|O|J| | |Z|Z|T|T}} {{pfrow|L|L|J|J| | | |Z|Z|T}} {{pfend}} |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|I|I|I|I| | | | |S|S}} {{pfrow|J|J|L|L| | | |S|S|T}} {{pfrow|J|O|O|L| | |Z|Z|T|T}} {{pfrow|J|O|O|L| | | |Z|Z|T}} {{pfend}} |} 单侧搭建成功率为96.67%;考虑镜像,总搭建成功率为99.29%。 === 其他 === 无论六块还是七块地基,都可以将 T、S、Z 块部分和矩形部分放在一起,而非分居两侧。因为留空区域的形状完全相同,因此是等价的。 但是,这种搭建方法既不会提高搭建成功率,也不会提高 PC 成功率。反而在对战模式中,它更不灵活,无法完成很多有效的[[全消开局#无法 PC 的接续|接续]]。因此不推荐使用。 {| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|L|L|L|Z|Z| | | | | }} {{pfrow|L|O|O|T|Z|Z| | | | }} {{pfrow|J|O|O|T|T|S|S| | | }} {{pfrow|J|J|J|T|S|S| | | | }} {{pfend}} |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|L|L|L|I|Z|Z| | | | }} {{pfrow|L|O|O|I|T|Z|Z| | | }} {{pfrow|J|O|O|I|T|T|S|S| | }} {{pfrow|J|J|J|I|T|S|S| | | }} {{pfend}} |} 也存在其他的开局定式可以形成与 PCO 七块地基等价的形状。 {| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|L|L|L|J|J|J| | | | }} {{pfrow|L|Z|O|O|S|J|T| | | }} {{pfrow|Z|Z|O|O|S|S|T|T| | }} {{pfrow|Z|I|I|I|I|S|T| | | }} {{pfend}} |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|L|L|L|O|O|T| | | | }} {{pfrow|L|Z|J|O|O|T|T| | | }} {{pfrow|Z|Z|J|J|J|T|S|S| | }} {{pfrow|Z|I|I|I|I|S|S| | | }} {{pfend}} |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|O|O|J|J|J|T| | | | }} {{pfrow|O|O|Z|Z|J|T|T| | | }} {{pfrow|L|L|L|Z|Z|T|S|S| | }} {{pfrow|L|I|I|I|I|S|S| | | }} {{pfend}} |} 其中,左侧搭建方法是[[六巧板]]加上一个竖放 T 块。右侧2个搭建方法是五块组成 5*4 矩形,加上 PCO 原本的5个搭建方法,考虑镜像,可以覆盖100.00%的开局块序。 不过,出于习惯,一般不认为这些等价方法是 PCO。此外,考虑到 PCO 七块地基的 PC 成功率并不高,一般也不认为使用这些方法有额外的优点。 == 分析 == {{HD搬运|Perfect Clear Opener|notes=搬运后已对结构进行修改整理,与原文有出入。|section=yes}} {{see also|奇偶性}} === 奇偶性理论 === 根据奇偶性理论,若将场地的格子涂成黑白交替的国际象棋棋盘样式,那么容易发现,无论朝向如何,除了 T 块外的所有方块总是会占据2个白格和2个黑格,而 T 块则是占据3个白格与1个黑格(或反之),因此 T 块会影响奇偶性。而要构造一个完整的矩形来达成 PC,需要白格与黑格数量相同。这意味着若不考虑消行,需要偶数个 T 块来完成 PC。 {| |- valign="top" |{{pfstart}} {{pfrow|-O| O| Q| S| Q| |-L| L|-L| }} {{pfrow| O|-O| |-S| S| Q| L| Q| | Q}} {{pfrow| Q| | Q| |-S| | Q| |-J| J}} {{pfrow| Z|-Z| | Q| | Q| | Q| |-J}} {{pfrow| Q| Z|-Z| |-I| I|-I| I| Q| J}} {{pfend}} 黑白格数相等 |{{pfstart}} {{pfrow| Q| | Q| |-T| T|-T| | Q| }} {{pfrow| |-T| | Q| |-T| | Q| T| Q}} {{pfrow| Q| T|-T| | Q| | Q| T|-T| }} {{pfrow| |-T| | Q| T| Q| | Q| T| Q}} {{pfrow| Q| | Q| T|-T| T| Q| | Q| }} {{pfend}} 黑白格数不等 |} 现在考察消行的情况。若奇数个方格下落偶数行,则消行会影响奇偶性。对于 PC 定式,填充的格子数为偶数,故消行上方与下方的方格数相等且均为奇数。同时,白格数与黑格数的差不会大于 2。这意味着消行对于奇偶性的影响与 T 块的影响相同。 {| |- valign="top" |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|K| | | | | | |G|K}} {{pfrow|K|G|K| | | | |G|K|G}} {{pfrow|G|K|G|I|I|I|I|K|G|K}} {{pfrow|K|G|K|G| | |K|G|K|G}} {{pfend}} 消行下方有<br>偶数个空格 |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow|K|G| | | | | | |K|G}} {{pfrow|G|K|G| | | | |K|G|K}} {{pfrow|K|G|K|G| | |K|G|K|G}} {{pfend}} 不破坏奇偶性 |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G| | | | | | | |G|K}} {{pfrow|K|G|K| | | | |G|K|G}} {{pfrow|G|K|G|I|I|I|I|K|G|K}} {{pfrow|K|G|K|G|K| |K|G|K|G}} {{pfend}} 消行下方有<br>奇数个空格 |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow|K| | | | | | | |K|G}} {{pfrow|G|K|G| | | | |K|G|K}} {{pfrow|K|G|K|G|K| |K|G|K|G}} {{pfend}} 破坏奇偶性<br>黑格比白格多 |} 因此,「放下奇数个 T 块」与「消除奇数行且消行下方有奇数个空格」都会影响奇偶性,而「放下偶数个 T 块」、「消除奇数行且下方有偶数个空格」、「消除偶数行」则不会影响奇偶性。 对于 PCO,其放置了第一包的 T 块,因此需要再改变一次奇偶性才能完成 PC。实际上,PCO 的地形就可以视为在中间的4或5列矩形区域中竖放了一个 T 块。 === 从消行角度考察奇偶性 === 若第二包 T 块早来,则可以通过放置 T 块来改变奇偶性,PC 成功率更高;反之若 T 块晚来,则需要通过消除奇数行的方式弥补,通常意味着消除第二行。 {| |- valign="top" |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|G|J|J|S|S|G|G}} {{pfrow|G|G|G|G|J|S|S|G|G|G}} {{pfrow|G|G|G|G|J|T|G|G|G|G}} {{pfrow|G|G|G|G|T|T|T|G|G|G}} {{pfend}} 摆放 T 块<br>不必消除奇数行<br>改变奇偶性 |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|G|I|I|I|I|G|G}} {{pfrow|G|G|G|G|T|O|O|G|G|G}} {{pfrow|G|G|G|G|T|T|G|G|G|G}} {{pfrow|G|G|G|G|T|O|O|G|G|G}} {{pfend}} T 块消除第二行<br>下方有两空格<br>不改变奇偶性 |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|G|I|T|T|T|G|G}} {{pfrow|G|G|G|G|I|J|J|G|G|G}} {{pfrow|G|G|G|G|I|J|G|G|G|G}} {{pfrow|G|G|G|G|I|J|T|G|G|G}} {{pfend}} JI 消除上方两行<br>下方有一空格<br>但不改变奇偶性 |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|G|I|I|I|I|G|G}} {{pfrow|G|G|G|G|J|J|J|G|G|G}} {{pfrow|G|G|G|G|O|O|G|G|G|G}} {{pfrow|G|G|G|G|O|O|J|G|G|G}} {{pfend}} O 块消除第二行<br>下方有一空格<br>改变奇偶性 |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|G|I|I|I|I|G|G}} {{pfrow|G|G|G|G|J|S|S|G|G|G}} {{pfrow|G|G|G|G|S|S|G|G|G|G}} {{pfrow|G|G|G|G|J|J|J|G|G|G}} {{pfend}} S 块消除第二行<br>下方有三空格<br>改变奇偶性 |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|G|J|Z|S|S|G|G}} {{pfrow|G|G|G|G|J|J|J|G|G|G}} {{pfrow|G|G|G|G|Z|Z|G|G|G|G}} {{pfrow|G|G|G|G|Z|S|S|G|G|G}} {{pfend}} J 块消除第三行<br>下方有五空格<br>改变奇偶性 |} === 从用块角度考察奇偶性 === 要填充矩形,奇数列与偶数列的方格数量需要相等。由于矩形的方格数必须为4的倍数,它必须为偶数列宽,并且高度也为4的倍数。于是奇数列与偶数列的方格数差为4的倍数。 * S、Z 块与横放的 I、T 块位于奇数列与偶数列的格子数相等,不影响奇偶性。 * 竖放的 I 块会给其中一列增加4格,也是4的倍数,因此也不会影响奇偶性。 * 然而,L、J 块与竖放的 T 块将其中一列增加3格、另一列增加1格。因此会影响奇偶性。 {| |- valign="top" |{{pfstart}} {{pfrow| Q| | Q| |-S| | Q| Z|-Z| }} {{pfrow| Q| O|-O| |-S| S| Q| |-Z| Z}} {{pfrow| Q| O|-O| | Q| S| Q| | Q| }} {{pfrow| Q| | Q| | Q| | Q| T| Q| }} {{pfrow |Q| I|-I| I|-I| |-T| T|-T| }} {{pfend}} 奇偶列<br>格子数相等 |{{pfstart}} {{pfrow| Q| | Q| | Q| | Q| | Q| }} {{pfrow| Q| L| Q| J|-J| J| Q| |-T| }} {{pfrow| Q| L| Q| | Q| J| Q| T|-T| }} {{pfrow| Q| L|-L| | Q| | Q| |-T| }} {{pfrow| Q| | Q| | Q| | Q| | Q| }} {{pfend}} 奇偶列<br>格子数不等 |} 因此,玩家需要偶数个 L、J、竖放的 T 块(注意不包括横放的 T 块)。对于 PCO,已经竖放了一个 T 块。因此,需要再放置奇数个 L、J、竖 T 块来改变奇偶性。下面是一些示例。 {| |- valign="top" |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|G|I|I|I|I|G|G}} {{pfrow|G|G|G|G|L|L|L|G|G|G}} {{pfrow|G|G|G|G|L|T|G|G|G|G}} {{pfrow|G|G|G|G|T|T|T|G|G|G}} {{pfend}} 横 T 块不影响<br>因此是奇数<br>(1L 0J 0T) |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|G|Z|Z|S|S|G|G}} {{pfrow|G|G|G|G|T|S|S|G|G|G}} {{pfrow|G|G|G|G|T|T|G|G|G|G}} {{pfrow|G|G|G|G|T|Z|Z|G|G|G}} {{pfend}} 奇数<br>(1T 0L 0J) |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|G|I|I|I|I|G|G}} {{pfrow|G|G|G|G|L|L|L|G|G|G}} {{pfrow|G|G|G|G|Z|Z|G|G|G|G}} {{pfrow|G|G|G|G|L|Z|Z|G|G|G}} {{pfend}} 奇数<br>(1L 0J 0T) |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|G|L|L|J|J|G|G}} {{pfrow|G|G|G|G|T|L|J|G|G|G}} {{pfrow|G|G|G|G|T|T|G|G|G|G}} {{pfrow|G|G|G|G|T|L|J|G|G|G}} {{pfend}} 奇数<br>(1L 1J 1T) |} == 解法 == {{see also|全消开局成功块序列表}} 以 TSZ 在右侧靠墙的朝向为例,不展示镜像情况。 === 六、七块地基共通解法 === 这些解法包括一个竖放的 I 块,即六、七块地基均可使用的解法。 七块地基的最少解(Minimal Solution),即可以覆盖全部成功块序的解有15个: {| |- valign="top" |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|I|I|I|I|I|G|G}} {{pfrow|G|G|G|I|T|T|T|G|G|G}} {{pfrow|G|G|G|I|J|T|G|G|G|G}} {{pfrow|G|G|G|I|J|J|J|G|G|G}} {{pfend}} IITJ |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|I|I|I|I|I|G|G}} {{pfrow|G|G|G|I|J|S|S|G|G|G}} {{pfrow|G|G|G|I|S|S|G|G|G|G}} {{pfrow|G|G|G|I|J|J|J|G|G|G}} {{pfend}} IIJS |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|I|I|I|I|I|G|G}} {{pfrow|G|G|G|I|L|L|L|G|G|G}} {{pfrow|G|G|G|I|Z|Z|G|G|G|G}} {{pfrow|G|G|G|I|L|Z|Z|G|G|G}} {{pfend}} IILZ |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|I|I|I|I|I|G|G}} {{pfrow|G|G|G|I|T|O|O|G|G|G}} {{pfrow|G|G|G|I|T|T|G|G|G|G}} {{pfrow|G|G|G|I|T|O|O|G|G|G}} {{pfend}} IITO |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|I|I|I|I|I|G|G}} {{pfrow|G|G|G|I|J|J|J|G|G|G}} {{pfrow|G|G|G|I|O|O|G|G|G|G}} {{pfrow|G|G|G|I|O|O|J|G|G|G}} {{pfend}} IIOJ |} {| |- valign="top" |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|I|I|T|S|S|G|G}} {{pfrow|G|G|G|I|I|T|T|G|G|G}} {{pfrow|G|G|G|I|I|T|G|G|G|G}} {{pfrow|G|G|G|I|I|S|S|G|G|G}} {{pfend}} IITS |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|I|I|T|T|T|G|G}} {{pfrow|G|G|G|I|I|L|T|G|G|G}} {{pfrow|G|G|G|I|I|L|G|G|G|G}} {{pfrow|G|G|G|I|I|L|L|G|G|G}} {{pfend}} IITL |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|I|J|J|S|S|G|G}} {{pfrow|G|G|G|I|J|S|S|G|G|G}} {{pfrow|G|G|G|I|J|T|G|G|G|G}} {{pfrow|G|G|G|I|T|T|T|G|G|G}} {{pfend}} ITJS (1) |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|I|S|T|T|T|G|G}} {{pfrow|G|G|G|I|S|S|T|G|G|G}} {{pfrow|G|G|G|I|J|S|G|G|G|G}} {{pfrow|G|G|G|I|J|J|J|G|G|G}} {{pfend}} ITJS (2) |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|I|J|J|S|S|G|G}} {{pfrow|G|G|G|I|J|S|S|G|G|G}} {{pfrow|G|G|G|I|Z|Z|G|G|G|G}} {{pfrow|G|G|G|I|J|Z|Z|G|G|G}} {{pfend}} IJSZ (1) |} {| |- valign="top" |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|I|J|Z|S|S|G|G}} {{pfrow|G|G|G|I|J|J|J|G|G|G}} {{pfrow|G|G|G|I|Z|Z|G|G|G|G}} {{pfrow|G|G|G|I|Z|S|S|G|G|G}} {{pfend}} IJSZ (2) |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|I|Z|Z|S|S|G|G}} {{pfrow|G|G|G|I|T|S|S|G|G|G}} {{pfrow|G|G|G|I|T|T|G|G|G|G}} {{pfrow|G|G|G|I|T|Z|Z|G|G|G}} {{pfend}} ITSZ (1) |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|I|Z|Z|S|S|G|G}} {{pfrow|G|G|G|I|T|Z|Z|G|G|G}} {{pfrow|G|G|G|I|T|T|G|G|G|G}} {{pfrow|G|G|G|I|T|S|S|G|G|G}} {{pfend}} ITSZ (2) |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|I|L|L|J|J|G|G}} {{pfrow|G|G|G|I|T|L|J|G|G|G}} {{pfrow|G|G|G|I|T|T|G|G|G|G}} {{pfrow|G|G|G|I|T|L|J|G|G|G}} {{pfend}} ITLJ |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|I|J|T|T|T|G|G}} {{pfrow|G|G|G|I|J|J|J|G|G|G}} {{pfrow|G|G|G|I|O|O|G|G|G|G}} {{pfrow|G|G|G|I|O|O|T|G|G|G}} {{pfend}} ITOJ |} 非必须,但是非常常用的推荐额外解: {| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|I|I|I|I|I|G|G}} {{pfrow|G|G|G|I|L|L|L|G|G|G}} {{pfrow|G|G|G|I|L|T|G|G|G|G}} {{pfrow|G|G|G|I|T|T|T|G|G|G}} {{pfend}} IITL (2) |} 该解法可以连续三次消行完成 PC,因此在对战模式可以阻挡垃圾行上涨防止 PC 失败;其附带的 Mini TSS 也可以在单人模式获得额外分数。 === 六块地基解法:横放 I 块 === 这些解法需要将第一包 I 块横放,即只有六块地基可用。 注意,出于实用性考虑,本维基以七块地基的解法为基础,将六块地基视为「额外」情况,在上述15+1个解法之外列举其独有的解。因此,这里列举的解不包括最少解集中7个重复的解和4个可以被若干个其他解覆盖的解,同时又增加了2个不同的解。 若要查看六块地基本身严格意义上的25个最少解,请参阅该 [https://fumen.zui.jp/?D115@9gC80hE8whywF8whg0wwG8whi0C8JeAgWXAx5/DBzn?gHBFbcRAS0ILBPkt2AFr4AA9gC8h0ywE8g0RpwwF8g0RpG8?zhC8JeAAPXAR4/DB4ngHBFbcRASk2RBPkt2AFr4AA9gC8yw?R4E8g0wwR4F8i0G8zhC8JeAAPWAZlf9AFrnRASo78AYkMzA?YecRAylAAA9gC80hE8whi0F8whRpG8whRpg0C8JeAAPWAX1?h9AFrnRASo78AYhVzAYecRAylAAA9gC8glzhE8glywF8hlw?wG8zhC8JeAAA9gC80hE8whg0R4F8whR4G8whi0C8JeAAA9g?C8glzhE8zhF8glBtG8hlBtC8JeAAA9gC80hE8whilF8whBt?G8whglBtC8JeAAA9gC8wwzhE8xwR4F8wwR4G8zhC8JeAAA9?gC80hE8whwwRpF8whxwG8whwwRpC8JeAAA9gC8RpilE8zhF?8RpglG8zhC8JeAAA9gC8BtywE8g0BtwwF8i0G8zhC8JeAAA?9gC8RpywE8RpglwwF8ilG8zhC8JeAAA9gC8xhwwR4E8xhxw?F8xhwwG8xhR4C8JeAAPWAVFM6AFrnRASo78AYeezAYecRAy?lAAA9gC8i0R4E8RpR4F8Rpg0G8zhC8JeAAA9gC8BtywE8zh?F8ilG8glBtwwC8JeAAA9gC8ilR4E8BtR4F8glBtG8zhC8Je?AAA9gC8wwRpR4E8xwR4F8wwRpG8zhC8JeAAA9gC8h0AtR4E?8zhF8g0BtG8g0AtR4C8JeAAA9gC8BtywE8ilwwF8glBtG8z?hC8JeAAA9gC8wwg0ilE8zhF8xwglG8wwi0C8JeAAA9gC8i0?R4E8zhF8Rpg0G8RpR4C8JeAAPWATVO6AFrnRASo78A48QzA?YecRAylAAA9gC8whBtR4E8whwwBtF8whxwG8whwwR4C8JeA?AA9gC8glRpR4E8zhF8glRpG8hlR4C8JeAAA9gC8Q4zhE8R4?RpF8ilG8glQ4RpC8JeAAPWARV1ABFrnRASo78A45QzAYecR?AylAAA Fumen]。 {| |- valign="top" |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|T|I|I|I|I|G|G}} {{pfrow|G|G|G|T|T|S|S|G|G|G}} {{pfrow|G|G|G|T|S|S|G|G|G|G}} {{pfrow|G|G|G|I|I|I|I|G|G|G}} {{pfend}} IITS |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|L|I|I|I|I|G|G}} {{pfrow|G|G|G|I|I|I|I|G|G|G}} {{pfrow|G|G|G|L|Z|Z|G|G|G|G}} {{pfrow|G|G|G|L|L|Z|Z|G|G|G}} {{pfend}} IILZ |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|O|O|L|L|L|G|G}} {{pfrow|G|G|G|I|I|I|I|G|G|G}} {{pfrow|G|G|G|O|O|L|G|G|G|G}} {{pfrow|G|G|G|I|I|I|I|G|G|G}} {{pfend}} IIOL |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|T|O|O|S|S|G|G}} {{pfrow|G|G|G|T|T|S|S|G|G|G}} {{pfrow|G|G|G|T|O|O|G|G|G|G}} {{pfrow|G|G|G|I|I|I|I|G|G|G}} {{pfend}} IOTS |} {| |- valign="top" |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|O|O|T|T|T|G|G}} {{pfrow|G|G|G|O|O|L|T|G|G|G}} {{pfrow|G|G|G|L|L|L|G|G|G|G}} {{pfrow|G|G|G|I|I|I|I|G|G|G}} {{pfend}} IOLT |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|J|J|T|T|T|G|G}} {{pfrow|G|G|G|J|O|O|T|G|G|G}} {{pfrow|G|G|G|J|O|O|G|G|G|G}} {{pfrow|G|G|G|I|I|I|I|G|G|G}} {{pfend}} IOJT |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|L|O|O|S|S|G|G}} {{pfrow|G|G|G|I|I|I|I|G|G|G}} {{pfrow|G|G|G|L|O|O|G|G|G|G}} {{pfrow|G|G|G|L|L|S|S|G|G|G}} {{pfend}} IOLS (1) |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|S|I|I|I|I|G|G}} {{pfrow|G|G|G|S|S|O|O|G|G|G}} {{pfrow|G|G|G|L|L|L|G|G|G|G}} {{pfrow|G|G|G|L|S|O|O|G|G|G}} {{pfend}} IOLS (2) |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|J|J|J|S|S|G|G}} {{pfrow|G|G|G|O|O|S|S|G|G|G}} {{pfrow|G|G|G|O|O|J|G|G|G|G}} {{pfrow|G|G|G|I|I|I|I|G|G|G}} {{pfend}} IOJS (1) |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|J|J|J|S|S|G|G}} {{pfrow|G|G|G|I|I|I|I|G|G|G}} {{pfrow|G|G|G|O|O|J|G|G|G|G}} {{pfrow|G|G|G|O|O|S|S|G|G|G}} {{pfend}} IOJS (2) |} {| |- valign="top" |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|L|L|L|S|S|G|G}} {{pfrow|G|G|G|L|T|S|S|G|G|G}} {{pfrow|G|G|G|T|T|T|G|G|G|G}} {{pfrow|G|G|G|I|I|I|I|G|G|G}} {{pfend}} ILST (1) |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|T|T|T|S|S|G|G}} {{pfrow|G|G|G|I|I|I|I|G|G|G}} {{pfrow|G|G|G|L|L|L|G|G|G|G}} {{pfrow|G|G|G|L|T|S|S|G|G|G}} {{pfend}} ILST (2) |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|Z|Z|T|T|T|G|G}} {{pfrow|G|G|G|L|L|L|T|G|G|G}} {{pfrow|G|G|G|L|Z|Z|G|G|G|G}} {{pfrow|G|G|G|I|I|I|I|G|G|G}} {{pfend}} ILZT (1) |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|Z|Z|T|T|T|G|G}} {{pfrow|G|G|G|I|I|I|I|G|G|G}} {{pfrow|G|G|G|L|L|L|G|G|G|G}} {{pfrow|G|G|G|L|Z|Z|T|G|G|G}} {{pfend}} ILZT (2) |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|Z|Z|T|T|T|G|G}} {{pfrow|G|G|G|J|Z|Z|T|G|G|G}} {{pfrow|G|G|G|J|J|J|G|G|G|G}} {{pfrow|G|G|G|I|I|I|I|G|G|G}} {{pfend}} IJZT |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|L|L|L|S|S|G|G}} {{pfrow|G|G|G|Z|Z|S|S|G|G|G}} {{pfrow|G|G|G|L|Z|Z|G|G|G|G}} {{pfrow|G|G|G|I|I|I|I|G|G|G}} {{pfend}} ILSZ |} === 六块地基解法:不用 I 块 === 这些解法需要将第一包 I 块一直暂存,使用第二包的前四块完成 PC,是较为罕见的情况。只有六块地基可用。 {| |- valign="top" |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|Z|Z|T|T|T|G|G}} {{pfrow|G|G|G|J|J|S|S|G|G|G}} {{pfrow|G|G|G|J|S|S|G|G|G|G}} {{pfrow|G|G|G|J|Z|Z|T|G|G|G}} {{pfend}} JTSZ (1) |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|J|J|T|T|T|G|G}} {{pfrow|G|G|G|J|Z|Z|T|G|G|G}} {{pfrow|G|G|G|J|S|S|G|G|G|G}} {{pfrow|G|G|G|S|S|Z|Z|G|G|G}} {{pfend}} JTSZ (2) |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|J|Z|T|T|T|G|G}} {{pfrow|G|G|G|Z|Z|S|S|G|G|G}} {{pfrow|G|G|G|Z|S|S|G|G|G|G}} {{pfrow|G|G|G|J|J|J|T|G|G|G}} {{pfend}} JTSZ (3) |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|T|T|T|S|S|G|G}} {{pfrow|G|G|G|J|J|S|S|G|G|G}} {{pfrow|G|G|G|J|Z|Z|G|G|G|G}} {{pfrow|G|G|G|J|T|Z|Z|G|G|G}} {{pfend}} JTSZ (4) |} {| |- valign="top" |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|T|T|T|S|S|G|G}} {{pfrow|G|G|G|L|T|S|S|G|G|G}} {{pfrow|G|G|G|L|Z|Z|G|G|G|G}} {{pfrow|G|G|G|L|L|Z|Z|G|G|G}} {{pfend}} LTSZ (1) |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|L|L|L|S|S|G|G}} {{pfrow|G|G|G|L|Z|S|S|G|G|G}} {{pfrow|G|G|G|Z|Z|T|G|G|G|G}} {{pfrow|G|G|G|Z|T|T|T|G|G|G}} {{pfend}} LTSZ (2) |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|Z|Z|T|S|S|G|G}} {{pfrow|G|G|G|L|T|T|T|G|G|G}} {{pfrow|G|G|G|L|Z|Z|G|G|G|G}} {{pfrow|G|G|G|L|L|S|S|G|G|G}} {{pfend}} LTSZ (3) |} {| |- valign="top" |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|J|J|T|S|S|G|G}} {{pfrow|G|G|G|L|L|T|T|G|G|G}} {{pfrow|G|G|G|J|L|T|G|G|G|G}} {{pfrow|G|G|G|J|L|S|S|G|G|G}} {{pfend}} LJTS (1) |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|L|L|T|S|S|G|G}} {{pfrow|G|G|G|J|J|T|T|G|G|G}} {{pfrow|G|G|G|J|L|T|G|G|G|G}} {{pfrow|G|G|G|J|L|S|S|G|G|G}} {{pfend}} LJTS (2) |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|T|L|L|J|J|G|G}} {{pfrow|G|G|G|T|T|L|J|G|G|G}} {{pfrow|G|G|G|T|S|S|G|G|G|G}} {{pfrow|G|G|G|S|S|L|J|G|G|G}} {{pfend}} LJTS (3) |} {| |- valign="top" |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|L|L|L|S|S|G|G}} {{pfrow|G|G|G|O|O|S|S|G|G|G}} {{pfrow|G|G|G|O|O|T|G|G|G|G}} {{pfrow|G|G|G|L|T|T|T|G|G|G}} {{pfend}} LOTS (1) |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|O|O|T|T|T|G|G}} {{pfrow|G|G|G|O|O|S|S|G|G|G}} {{pfrow|G|G|G|L|L|L|G|G|G|G}} {{pfrow|G|G|G|L|S|S|T|G|G|G}} {{pfend}} LOTS (2) |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|L|L|L|S|S|G|G}} {{pfrow|G|G|G|L|T|T|T|G|G|G}} {{pfrow|G|G|G|O|O|T|G|G|G|G}} {{pfrow|G|G|G|O|O|S|S|G|G|G}} {{pfend}} LOTS (3) |} {| |- valign="top" |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|O|O|T|T|T|G|G}} {{pfrow|G|G|G|O|O|S|S|G|G|G}} {{pfrow|G|G|G|J|S|S|G|G|G|G}} {{pfrow|G|G|G|J|J|J|T|G|G|G}} {{pfend}} JOTS |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|O|O|T|T|T|G|G}} {{pfrow|G|G|G|L|L|L|T|G|G|G}} {{pfrow|G|G|G|L|Z|Z|G|G|G|G}} {{pfrow|G|G|G|O|O|Z|Z|G|G|G}} {{pfend}} LOTZ |} == 无法 PC 的接续 == PCO 有无法达成 PC 的可能。在连续全消模式中,显然会直接导致本局游戏结束;在其他单人模式中,会在游戏刚开始时就损失分数,重新开局也是更经济的选择。但是在对战模式中,玩家就需要考虑此时的妥协接续方案。因此这里只考虑对战的情况。 === 补齐地形 === 最简单的做法之一是软降入 L 或 J 块填补下方空隙,然后自由发挥堆叠,做消四或平衡地形做火力等。 {{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|G| | | | |G|G}} {{pfrow|G|G|G|G| |L| |G|G|G}} {{pfrow|G|G|G|G| |L|G|G|G|G}} {{pfrow|G|G|G|G| |L|L|G|G|G}} {{pfend}} === Mini TSS === 另一个极简单的做法是使用第二包的 T 块做 Mini TSS,开启 BTB。后续需要玩家自由发挥维持火力,包括基本的平衡法补齐两行高度差,或利用地形进行[[阶梯捐赠]]等。 注意在 [[Tetris Online (游戏)]] 以后的绝大多数游戏中,Mini TSS 不会发送垃圾行。 {{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|G|G|G|G| | | | |G|G}} {{pfrow|G|G|G|G| | | |G|G|G}} {{pfrow|G|G|G|G| |P|G|G|G|G}} {{pfrow|G|G|G|G|P|P|P|G|G|G}} {{pfend}} === 捐赠 TSD === 由日本玩家发明的捐赠 TSD 方法。适用于 J、I 块早来的情况。该技巧既有输出,又可以干净地转移主洞,用 Z 块为场地中间的平衡地形火力做准备。 {| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | |Z| | | | | | }} {{pfrow| | |Z|Z| | | | |S| }} {{pfrow|O|O|Z| | | | | |S|S}} {{pfrow|O|O|I|I|I|I|P|P|P|S}} {{pfrow|G|G|G|G|J|J|J|P|G|G}} {{pfrow|G|G|G|G| |L|J|G|G|G}} {{pfrow|G|G|G|G| |L|G|G|G|G}} {{pfrow|G|G|G|G| |L|L|G|G|G}} {{pfend}} |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | |G| | | | | | }} {{pfrow| | |G|G| | | | |G| }} {{pfrow|G|G|G| | | |-|-|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfend}} |} 注意: * L、J 块在 I 块放置后仍能旋入位置完成搭建。 * 如果 J、I 块均已放置,则 L 块无法旋入。但可以留作暂存,不影响打出 TSD,之后再填补下方地形。 {| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | |Z| | | | | | }} {{pfrow| | |Z|Z| | | | |S| }} {{pfrow|O|O|Z| | | | | |S|S}} {{pfrow|O|O|I|I|I|I|P|P|P|S}} {{pfrow|G|G|G|G|J|J|J|P|G|G}} {{pfrow|G|G|G|G| | |J|G|G|G}} {{pfrow|G|G|G|G| | |G|G|G|G}} {{pfrow|G|G|G|G| | | |G|G|G}} {{pfend}} |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | |G| | | | | | }} {{pfrow| | |G|G| | | | |G| }} {{pfrow|G|G|G| | | | | |G|G}} {{pfrow|G|G|G|G| | |G|G|G|G}} {{pfrow|G|G|G|G| | |G|G|G|G}} {{pfrow|G|G|G|G| | | |G|G|G}} {{pfend}} |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | |G| | | | | | }} {{pfrow| | |G|G| | | | |G| }} {{pfrow|G|G|G| | | |-|-|G|G}} {{pfrow|G|G|G|G| |L|G|G|G|G}} {{pfrow|G|G|G|G| |L|G|G|G|G}} {{pfrow|G|G|G|G| |L|L|G|G|G}} {{pfend}} |} 如果第二包 I 块晚来,则可以妥协做捐赠 TSS。之后,仍然可以干净地转移主洞做下一个 TSD。而且 L 块仍然可以等到打出 TSS 后再放置,不再赘述。 {| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | |Z| | | | |S| }} {{pfrow|O|O|Z|Z| | | | |S|S}} {{pfrow|O|O|Z| | | |P|P|P|S}} {{pfrow|G|G|G|G|J|J|J|P|G|G}} {{pfrow|G|G|G|G| |L|J|G|G|G}} {{pfrow|G|G|G|G| |L|G|G|G|G}} {{pfrow|G|G|G|G| |L|L|G|G|G}} {{pfend}} |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | |G| | | | |G| }} {{pfrow|G|G|G|G| | | | |G|G}} {{pfrow|G|G|G| | | |G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfend}} |} === 捐赠 TST === 由玩家 [[kazu]] 发明的捐赠 TST 方法。适用于 S、O 块早来的情况。玩家暂存第二包的 T 块,再视块序情况使用第三包补齐左边虚线部分即可。 {| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | |Z|Z| }} {{pfrow| | | | | | | | |Z|Z}} {{pfrow|-|-|-|I|I|I|I|P|O|O}} {{pfrow|-|-|J|J|J|S|P|P|O|O}} {{pfrow|G|G|G|G|J|S|S|P|G|G}} {{pfrow|G|G|G|G| |L|S|G|G|G}} {{pfrow|G|G|G|G| |L|G|G|G|G}} {{pfrow|G|G|G|G| |L|L|G|G|G}} {{pfend}} |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | |G|G| }} {{pfrow| | | | | | | | |G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfend}} |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | |Z|Z|G|G| }} {{pfrow|-|-|-| | | |Z|Z|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfend}} |} 之后,玩家可以转移主洞,在场地中间做平衡地形火力。使用下一包的 Z 块即可做出下一个屋檐。 注意: * J 块在 S、I 块放置后仍能旋入位置完成搭建,只需标准的[[超级旋转系统]],无需180度旋转。 * 如果游戏提供180度旋转,则 L 块在 S 块放置后仍能旋入位置完成搭建。 * 如果 S、I 块均已放置,则 L 块无法旋入。但可以直接用来补齐左边,不影响打出 TST,之后再填补下方地形。而且这种情况下 J 块仍能在 S、I、L 块放置后旋入。 {| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | |Z|Z| }} {{pfrow|L| | | | | | | |Z|Z}} {{pfrow|L|-|-|I|I|I|I|P|O|O}} {{pfrow|L|L|J|J|J|S|P|P|O|O}} {{pfrow|G|G|G|G|J|S|S|P|G|G}} {{pfrow|G|G|G|G| | |S|G|G|G}} {{pfrow|G|G|G|G| | |G|G|G|G}} {{pfrow|G|G|G|G| | | |G|G|G}} {{pfend}} |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | |G|G| }} {{pfrow|G| | | | | | | |G|G}} {{pfrow|G|G|G|G| | |G|G|G|G}} {{pfrow|G|G|G|G| | |G|G|G|G}} {{pfrow|G|G|G|G| | | |G|G|G}} {{pfend}} |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | |Z|Z|G|G| }} {{pfrow|G|-|-| | | |Z|Z|G|G}} {{pfrow|G|G|G|G| |L|G|G|G|G}} {{pfrow|G|G|G|G| |L|G|G|G|G}} {{pfrow|G|G|G|G| |L|L|G|G|G}} {{pfend}} |} === [[蓄势堆叠]] === 一个常见且威力更强的方案是围绕中间一列作为主洞向上堆叠,同时构造 TSD,进行[[蓄势堆叠]](Powerstacking),寻求收到对方垃圾行后爆发式反击的机会。 该堆叠方式曾因玩家 [[circu1ation]] 的研究和频繁使用而得到推广,因此偶尔也会被称为「Circu PCO」。不过实际上该方案发明要更早。 第二包如图搭建,使用第三包的 T 块做 TSD。 {| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow|I| | | | | | | | | }} {{pfrow|I|T|T|T| | | | | | }} {{pfrow|I|J|T|P|P|P|S|S|O|O}} {{pfrow|I|J|J|J|P|S|S|Z|O|O}} {{pfrow|G|G|G|G| | |Z|Z|G|G}} {{pfrow|G|G|G|G| |L|Z|G|G|G}} {{pfrow|G|G|G|G| |L|G|G|G|G}} {{pfrow|G|G|G|G| |L|L|G|G|G}} {{pfend}} |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow|G| | | | | | | | | }} {{pfrow|G|G|G|G| | | | | | }} {{pfrow|G|G|G|G| | |G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfend}} |} 注意:如果游戏提供180度旋转,则 L 块在 J、S、Z 块放置后仍能旋入位置完成搭建。但仍需在 T 块前放置。 第三包 T 块用于做 TSD,L、S、Z 块位置也基本确定;J、O 块则需要根据块序和形势判断位置,I 块还要根据收到垃圾形势决定用于堆叠或消除。 {| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | |I}} {{pfrow|L| | | | | | | | |I}} {{pfrow|L| | | | | | | | |I}} {{pfrow|L|L|S|S| | | |J|J|I}} {{pfrow|G|S|S| | | |Z|J|O|O}} {{pfrow|G|G|G|G| |Z|Z|J|O|O}} {{pfrow|G|G|G|G| |Z|G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfend}} |{{pfstart}} {{pfrow| | | | | | | | | |I}} {{pfrow| | | | | | | | | |I}} {{pfrow|L| | | | | | | | |I}} {{pfrow|L| | | | | | | | |I}} {{pfrow|L|L|S|S| | | | |O|O}} {{pfrow|G|S|S| | | |Z|J|O|O}} {{pfrow|G|G|G|G| |Z|Z|J|J|J}} {{pfrow|G|G|G|G| |Z|G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfend}} |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow|L| | | | | | | | | }} {{pfrow|L| | | | | | | | | }} {{pfrow|L|L|S|S| | | |J|J| }} {{pfrow|G|S|S| | | |Z|J|O|O}} {{pfrow|G|G|G|G| |Z|Z|J|O|O}} {{pfrow|G|G|G|G|F|Z|G|G|G|G}} {{pfrow|G|G|G|G|F|G|G|G|G|G}} {{pfrow|G|G|G|G|F|G|G|G|G|G}} {{pfrow|G|G|G|G|F|G|G|G|G|G}} {{pfend}} |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow|L| | | | | | | | | }} {{pfrow|L| | | | | | | | | }} {{pfrow|L|L|S|S| | | | |O|O}} {{pfrow|G|S|S| | | |Z|J|O|O}} {{pfrow|G|G|G|G| |Z|Z|J|J|J}} {{pfrow|G|G|G|G|F|Z|G|G|G|G}} {{pfrow|G|G|G|G|F|G|G|G|G|G}} {{pfrow|G|G|G|G|F|G|G|G|G|G}} {{pfrow|G|G|G|G|F|G|G|G|G|G}} {{pfend}} |} 由于形势不同,后续可能性较多,玩家可以直接挖掘降高、或者围绕主洞平衡地形继续构造 TSD、或者构造更大的蓄势。这里仅提供一个继续向上堆叠[[双剑]]的示例,如果块序和收到垃圾情况都得当,可以一次性打出可观的爆发输出。 {| |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | | }} {{pfrow| | | | | | | | | |I}} {{pfrow|L| | | | | | | | |I}} {{pfrow|L| | | | | | | | |I}} {{pfrow|L|L|S|S| | | |J|J|I}} {{pfrow|G|S|S| | | |Z|J|O|O}} {{pfrow|G|G|G|G| |Z|Z|J|O|O}} {{pfrow|G|G|G|G| |Z|G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfend}} |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| |S| | | | | | | | }} {{pfrow| |S|S| | | | | | | }} {{pfrow|L|L|S|Z| | | | | |G}} {{pfrow|G|L|Z|Z| | |J|O|O|G}} {{pfrow|G|L|Z| | | |J|O|O|G}} {{pfrow|G|G|G|G| |J|J|G|G|G}} {{pfrow|G|G|G| | | |G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfend}} |{{pfstart}} {{pfrow| | | | | | | | | | }} {{pfrow| |Z| | | | | | | | }} {{pfrow|Z|Z| | | | | | | | }} {{pfrow|Z|L|L|L| | | | | |G}} {{pfrow|G|L|S|S| | |J|O|O|G}} {{pfrow|G|S|S| | | |J|O|O|G}} {{pfrow|G|G|G|G| |J|J|G|G|G}} {{pfrow|G|G|G| | | |G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfrow|G|G|G|G| |G|G|G|G|G}} {{pfend}} |} 注意该方案会导致开局前两包都用于堆叠而没有输出,因此堆叠高度较高且大概率收到对方垃圾,需要玩家注意把握形势或拥有较快的堆叠速度。 == 参见 == * [[全消]] * [[奇偶性]] * [[第一个全消]] [[Category: 全消方法]] [[Category: 连续全消方法]]
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