T-Spin Situations 00000 To 05555
This is a work in progress, and for the time being is intended only for T-spin setups. The purpose is to determine which T-spin setup most effectively manipulates a given situation. No more than 1 of every type of piece (I,J,L,O,S,T,Z) can be used in a setup in order to show a plausible setup in games that use the 7-Bag randomizer. More than one setup can be added to a situation if the pieces come in different orders with the resulting T-spin being equal, or if a lesser T-spin leaves a situation where a 2nd T-spin is likely to happen. The situations are limited to 5 rows but more rows can be added when setting up pieces.
When a column has a hole below a block, the blocks and holes in that column are represented by 1s and 0s in parentheses ordered from bottom to top. A number outside of parentheses represents the solid height of the corresponding column 6-10. Columns 1-5 can be adjusted to fit the needs of a setup, but should be kept simple with the T-spin hole being created on the right side of the well. A complicated example:
4(01000)20(00101)
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TSD
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Situations are sorted first by the height of column 6, then 7, and so on. When multiple situations are identical in columns 6-10 but different in 1-5 they are labeled "A, B, C..." in no particular order.
00000
A
TSS
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B
TSS-(TSD likely)
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C
TSS-(TSD or TST likely)
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D
TST
Line clear |
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E
TSD-(TSD likely)
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00001
TSD
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00002
TSS->TSD
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00003
TST
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00004
TST
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00005
TST
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00010
TST
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00011
TSD
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00012
TSD
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00013
TSD
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00014
TSD
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00015
TSD
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00020
TSS -> TSD
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00022
Super TSD
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00023
TSD
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Imperial Cross
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00033
STSD
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00044
TST
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00101
TSD
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01000
TST
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01010
Imperial Cross
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01111
TSS -> TSD
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02000
Super TSD
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02010
TST->TSS
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